I'm not sure how powerful it's going to require or things like DOS extenders will be needed. Borland C++ 5.5 compiler is a blazingly fast 32-bit optimizing compiler. I said a month ago I was wanting to make a video game for DOS. I don't know if you can even rely on the math stuff being 100% correct in emus.
On the Bonus CD, you can also find DJGPP (a 32-bit C compiler based on GNU GCC) and the IA-16 port of GCC (requires a '386 or better CPU to compile, but the generated programs can run on low-end systems). Unless you want that authentic coding experience as it was "back in the day" of course ?Įmulators are a varied bunch and can cause problems if your code relies on cycle-accuracy. The FreeDOS 1.3 RC4 LiveCD includes two C compilersBruce's C compiler (a simple C compiler) and the OpenWatcom C compiler. Turbo C was great for the 80's and 90's, but I think today you can do much better in terms of IDE. If you care about portability to gcc, I guess DJGPP would then be a good bet. Maybe you could provide some info on what kind of coding you are planning to do? Any specific hardware target perhaps? Any memory constrictions? DOS extender needed? Libraries you care about? And so on. Maybe you could provide some info on what kind of coding you are planning to do? Any specific hardwar Why do you want to download a legacy compiler/development environment, when many better free options exist today You can mostly download the GCC compiler.
Mr.cat wrote on, 21:43: As they say."it depends" A 32/64-bit Pascal compiler for Win32/64/CE, Linux, Mac OS X/iOS, FreeBSD, OS/2, Game Boy Advance, Nintendo NDS and DOS A 32/64-bit Pascal compiler for Win32/64/CE, Linux, Mac OS X/iOS, FreeBSD, OS/2, Game Boy Advance, Nintendo NDS and DOS semantically compatible with Delphi, Borland Pascal and Mac Pascal (partially) with extra features, e.g.